Thursday, 31 August 2006

1 R 1337 - retro 1980's computer gaming

I was flicking through the usual webcomics i seem to have become addicted to and found the latest offering from 'Battlebarge' - a webcomic about a gaming shop. And on that page i found sometihing i thought lost forever - an updated version of Elite, the space faring gaimg from the 1980s.

Elite was an amzing game for its time. The graphics were very basic but very advanced at the same time. All the 3d modeling was rendered in lines - there was no filling in and therefore no blocky graphics or lurid colours - it was mostly black and white. The premise was simple - become someone ranked 'Elite'. That was it. No railroading through a terrible plot, no silly destiny, just a Cobra MKiii ship, you as the captain, a Universe to explore and trading to be done. That was it.

There was complete open-endedness throughout. You could just trade a lot between worlds, take out pirates or become a fugitive.

Now it is back and for free for the PC. Well, it is back with a load of different 'Elites'. There were 3 official 'Elite' titles, the original one called 'Elite' (Well, duh!), 'Frontier Elite 2', and 'Frontier: First Encounters'. There is also a version, which i have downloaded called 'Oolite' and seems to be fairly straight forward for a computer ludite like me.

Definitely visit, download and have a go.

Tuesday, 29 August 2006

Magmatrax - the Jawdropping Juggernaut

I was surfing the net - as you do - and came across a start to finish description (with photos - very important) of how Vincent Hudon (a.k.a. Boltman) built and painted his Juggernaut of Khorne with champion.

He used a number of effective techniques that i can only dream about and created a thing of beauty.
I really suggest going to the website at The Making of Magmatrax

Saturday, 19 August 2006

Monday, 14 August 2006

Further Developments on the web

In my quest for new gadgetry and all things weblike I have become reaquianted with an old friend.

With so many free online publishing widgets now I thought i would have a wee look around. I really like the idea of entering information directly into the browser, hitting the publish button and seeing it on the web where everyone can see it too. It is a fantastic move forward from ftping it from my computer onto a site. It means i can update (when i can be arsed) my site from anywhere. I like this new gift of mobility.

Blogger is a brillant little tool. It is because of Blogger that you are having to wade through this crap!

I have looked at others but I went with blogger because it is quite simple to use but still has backend functionality (I can piss about with the code) however, it has ignited something else with me. I want more.

I found what i thought was it at Hubpages but it is still in beta and i think has a way to go yet - although i think it is quite nifty and likeable. Unfortunately its little money making scheme is putrely based for US consumption and in trying to get a little UK action i think i broke my page!! My hub pages are at As you can see they seem a bit cluttered. But i think the idea is sound.

Then i came across When i first created webpages one of the big things to try out was the guestbook. I found bravenet and used their guestbook links. I also used other bits and pieces from them. It seemed good stuff anyway. Though i got fed up with webing for a while and took my pages down. In my search for a free website i refound bravenet and am currently messing around with it. I will let you know how i get on with it.

The main point to this is freeweb - browser based input technology is coming on in leaps and bounds. There is no excuse for not having a presence on the web, all it takes is a little imagination.

Wednesday, 9 August 2006

Goblins - another webcomic to waste time on

Got put onto this little webcomic called 'Goblins'. Very funny little comic and deserves a bit of support.

Goblins is all about a group of goblins living in DnD, al a 'The Order of the Stick'. In order to survive the vast number of adventurers that come calling on their warcamp to loot the badly locked treasure chest, they decide to become player characters and the fun then ensues.

There are a number of good plots going on and though many of the strips are self contained they realy fit into an overarching storyline. More and more background is coming through and the references are very funny.

Give it a try. I give it 8 out of ten.