Monday, 23 February 2015

Who you gonna kickstart? Ghostbusters!

If there's something strange in your Kickstarter inbox who you gonna call?

And, by gum, they really have hit the Kickstarter campaign in a big way. It is not if they will fund but by how much with over twice the amount asked for and rising.

Here we have a quick look at what is on offer.

Saturday, 21 February 2015

Delving into the Society of Dreamers.

The Society of Dreamers is a role-playing game about a little-known group that formed in Europe in the early 19th century. This group seems to have studied dream phenomena – specifically, they seem to have held the belief that there were autonomous life forms living in people’s dreams. The Society called these creatures mnemosites – dream eaters. However, it seems that the Society may not have seen the mnemosites as a danger. Sources indicate that the members sought to find and understand mnemosites, using the scientific tools available in their times.

Only one photograph of the Society has survived. It shows the members gathered outdoors, at a picnic by the river. Their faces are obscured. Between them is an oujia-board-like object. On the back is written a date – the 15th of May – but no year or location. 

Wee Gamers delves into the strange world of The Society of Dreamers with the help of Dine Ramse.

Friday, 20 February 2015

Wee Gamers talk Tabletop Towns

Tabletop Towns have so far run 4 successful Kickstarter campaigns the first for Tabletop Towns, for Tabletop Castles and now for our brand-new Cargo Containers (all now available direct via their website). And now they are at it again with Sci-Fi Tiles Phase One. Wee Gamers get to have a chat with the guys behind it all by giving them the 13 Question treatment.

Tuesday, 17 February 2015

Wee Gamers video review of Star Wars Imperial Assault

You can't open a box like this without a quiver of excitement. Just like the opening credits of Star Wars that moment of excitement.

Monday, 16 February 2015

Wee MechWarriors outing with the 2015 First Quarter Cake Doubles Tournament

The Battletech Cake event at the Wee Gamers Bunker is coming!

This event on Sunday 22nd February 2015 at 6pm is open to all skill levels. Even Wee Ivor!

Experience is best earnt doing, so even if you think you are rubbish at maths or know nothing about the mech universe.....This IS for you. The chance to compete.....granted potentially badly, but potentially really well! And win cake. Your participation would be the icing on the cake.

This is a for fun (read cake) Battletech tourney, but was thinking doubles matches. Teams drawn at random form a pot of experienced players and a pot of recruits so there is an old hand and a novice on both sides of each match. Chuck a quid a head in and winners get a cake (value and quality dependant on number of participants - so even if it's just four of us there's still a cake smile emoticon )

There is a Facebook event page for those with access and wish to sign up.

An informal blind draw event matching new and established players in teams for a slug fest ending in a no holds barred free for all. Cake for the winning Duo. Mr Brett & Mr Ewan will provide the format structure and robots of doom enabling even the Mechless to stand proud beside even the hardest of Vetrans. After checking with the powers that be I'm not actually free myself till 1800 hrs : being the key holder I get away with it ;-)

How this will work. 
This is based entirely on the Battletech open tournament rules pack, using the Battletech Total war ruleset (which is just like the intro box rules but with extra sauce and new toys like gauss rifles and HAG's and ATM's). If you are a novice, don't worry - there are a lot of not novices floating about, so if in doubt just ask. There are 3 rounds that last an hour and a half each with roughly a 15 minute break between each round. Each player will be given a map sheet. and a Blue page of Usefulness (Total war Quick reference sheet) 2 mech models one lightish and one heavyish that are easy to tell apart and 4 dice, 2 rollers (white) and 2 movement dice (not white), a pencil. You can use your own models if you want and your own dice (providing its obvious what the numbers are they're not all sorts of eye-bending symbols) and your own pencils. 

You may bring a mascot for luck if you think this will help. 

Each round you’ll get a choice of faction - this will determine what 2 mechs your using for each round. More than 1 person can choose a faction and hopefully they won't end up playing each other but if they do, ah well never mind, civil wars happens 

Round 1 
4th succession war - Intro level Mechs Capellian Confederation Draconis Combine Federated Suns Free worlds league Lyran Commonwealth 

Round 2
Jihad - Total War Tournament legal Inner Sphere Mechs Capellian Confederation Draconis Combine Federated Suns Free worlds league Lyran Commonwealth Word of Blake 

Round 3
War of the Reaving - Tournament legal Clan Mechs Clan Wolf Clan Ghost bear Chan Steel Viper Clan Hells Horses Clan Diamond Shark Clan Jade Falcon Clan Star adder 

The mechs will have pre-determined pilots and ammo loads. Your first choice is final You’ll then be paired up at a table


You'll need to mark on your sheets which mech model represents which sheet and tell whoever you're playing as well, There’s no way we can provide even vaguely wysiwyg models in the time available with the random selection of madness that has been put together and in the numbers needed. You can show each other your record sheets now if you want. Then roll off to see who sets down their map sheet first then the other player will put their map sheet in a legal position. 

Then roll initiative and play.

After 1.5 hours or one side loses both its mechs to destruction stop playing and hand in your sheets and the scores will be toted up. 

We would ask that you do not disturb games in progress if your pilots take an early fusion bath. 

If you want to swap map sheets after a game please feel free playing on the same terrain can get a bit dull Destruction is defined on page 128 of total war, in addition if a mech can’t move or fire any weapons (for example its lost and arm and a leg) it is considered destroyed. 

Forced withdraw is not in effect for these games . 

Each player gets 1 edge point per game. You can use edge to reroll any dice after the roll to set up maps. ANY PAIR OF DICE OR SINGLE DICE ROLL AT ALL. Use it wisely (like when you get shot in the head with a Clan PPC or take 3 crits to the centre torso, or you can always piss it away on a cluster roll for an LRM5 your choice or forget you have it, i always do). 

You get 100% of BV for a killing a mech. If you don’t kill the mech you get the following 15% for each arm destroyed (or blown off) 20% for each torso or leg destroyed (including blown off) 30% if the unit cant do more than 5 points of weapon damage due to no ammo or crits 3% for a critical (not counting those in destroyed locations) 2% for a location with internal damage (per location) 1% for a location with armour damage only (front and back) Up to a max of 75% of BV Bonus points will be awarded for things that amuse the adjudicator. 

In the case of a tie, something or other, as decided by the overlord, will be done. 

Remember, it's all about the cake.

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Sunday, 15 February 2015

Blackpowder, spells and a pinch of steampunk kicks off with Alternative Civil War

Alternative Civil War is a 28mm scale miniature skirmish wargame set in an alternate 1861. Impossible science collides with ancient powers and mythical beings clash with courageous soldiers over the American Civil War battlegrounds in a conflict that has transcended its own frontiers.

Ghost Train Games has brought this little piece of strangeness to Kickstarter and have done very well. In fact at the time of writing, with but an hour or so left, they have achieved and surpassed their $13,000 target.  So you have only a little time left to back this thing.

Saturday, 14 February 2015

Luck of the Irish on Kickstarter with M13 Miniatures campaign

Miniature13 is a new miniature manufacturing company from Limerick (though has its roots in Galway - both great game convention cities by the way) and has its sights set on creating beautiful, original and interesting 32mm miniatures for SciFi and Fantasy as well as larger pieces for painters and collectors.

And as with a lot of companies these days it has headed to Kickstarter.  Opting to go for a funding campaign lasting just 17 days instead of the usual 30 seems like a rather "courageous" move. But, boy, has it paid dividends!

Tuesday, 3 February 2015

Battlefront DUST themselves off and release a statement

We have made contact with Battlefront for their take on the Operation Babylon issue that has raised its head over the past couple of days.

But in the meantime, they have just recently put up an update onto the Kickstarter page to let backers know what is happening and responding, in a way, to what we have posted up from Paolo.

Sunday, 1 February 2015

More than DUST settles on Operation:Babylon - Paolo gives an exclusive interview on the Kickstarter

For many Dust Tactics, World of Dust & Dust Studios will be household names coming as they do from a long established game world all spun from the mind of Paolo Parente, the father of Dust.

And as such you may have also heard there are a few rumblings about the Battlefront Kickstarter Operation: Babylon, and its lack of appearing, via the post, in the houses of those who backed the Kickstarter campaign.

This is a full and updated interview with DUST creator, Paolo Parente